I hear about many issues customers have with XIM that would be fixed by simply removing the PC from the equation.2) 100% compatible: Our friends over at XCM failed because they made some poor key design decisions for their XFPS that can essentially render their device useless whenever a patch is released over Xbox Live.I'm working with another firmware engineer that I've contracted.There will be no traditional embedded OS running on the device (such as Linux or an RTOS).I want the community to be well informed during this process, so, it's my intent to document XIM3 developments as they happen (including pictures and videos). All sorts of topics have popped up with a lot of good questions, and, all those questions will be answered in time. I'd like to tell you about where we are right now in the project and talk about some of the high-level features being targeted.I may be light on details at times because I have some surprises in store, so, I ask for some patience. We are just about done choosing the core set of components that will comprise the XIM3 board.XIM is the only system that focuses on achieving a level of gaming quality that competitors cannot remotely match.
), and, I'm happy to announce that I've just signed off on the hardware schematic.
Configuration-free, this new system produces the best possible in-game feel via software I created that actually learns the look mechanics of the game. I'm designing XIM3 to be, by far, the most advanced Xbox input adaptor available.
I've assembled an incredible engineering team and have a planned shipping date of Q1 2010.
Hardware is chosen to support my detailed product specification and feature list.
This is a priority list of my vision of the product.